AI Insights · Timothy · July 2021
Top 5 Waifu Games on Android in Poland: Q2 2021 Performance
Discover the performance trends of the top 5 Waifu games on Android in Poland during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top Waifu games on Android in Poland showcased varied trends in downloads, revenue, and active users, revealing interesting insights into their market performance.
Honkai Impact 3rd experienced significant fluctuations in weekly revenue, starting at around $1.5K and peaking at over $10K by the end of May. Downloads began at approximately 500 per week and gradually increased, reaching about 690 by the end of June. Active users remained relatively stable, fluctuating between 3K and 4K throughout the quarter.
Azur Lane showed a notable surge in revenue, particularly at the end of May, where it peaked at around $9.4K. Weekly downloads began at 1K, peaking at 1.8K in early June before dropping to 895 by the end of the quarter. The active user base started strong at around 5.5K and increased to over 6K in early June, before slightly declining towards the end of the period.
Idle Angels: Goddess' Warfare saw a decrease in both revenue and downloads as the quarter progressed. Revenue, which started at $1K, dropped to below $200 by the end of June. Downloads followed a similar trend, from over 1K in early April to just 63 by the end of the quarter. Active users also showed a decline, from over 2K at the beginning of the quarter to under 700 by the end of June.
Illusion Connect maintained a relatively stable revenue stream, with minor fluctuations, peaking at $581 in early June. Downloads, however, saw a downward trend, starting at 117 and decreasing to just 10 by the end of the period. Active users remained consistent around the 1.8K mark, with minor fluctuations throughout the quarter.
Princess Connect! Re: Dive exhibited a gradual decline in revenue, starting at $439 and dropping to $111 by the end of June. Downloads started at 120, with slight fluctuations, ending at 77 for the quarter. Active users experienced a slight decrease from 556 at the beginning of the quarter to 455 by the end.
These insights into the performance of Waifu games in Poland are derived from data provided by Sensor Tower, where more detailed analysis can be found.